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Help with Trap DancingFollow

#1 Jan 13 2009 at 10:27 PM Rating: Excellent
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I loved my SV hunter before the expansion. When the expansion was released I switched to MM. When the patch hits I am thinking of switching back to SV however I am leery of Trap Dancing and how to do it a 10 man enviornment. (which is primarily what I run right now.

So are there any SV hunters out there who feel comfortable discussing the technique and and sharing any tricks they have found. For instance, how do you even land a trap during combat with a boss that is being tanked?

I appreciate all of you and thanks.
#2 Jan 13 2009 at 11:56 PM Rating: Excellent
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OK, I have ben searching and found some good info here http://forums.tkasomething.com/showthread.php?t=14394
But I would still like to here from peole that have been playing a SV hunter in an acyaul raid enviornment.

I also found a post where an idividual was pleading witht he WOW gods to create a new shot, instead of a frozen arrow, a fiery arrow that woud be the equal to IMMO trap. Would be nice but in truth probably a bit OP. Seems to me that if one wants to have the additional L-n-L proc they will have to become skilled at timing and dropping their traps.
#3 Jan 14 2009 at 1:14 AM Rating: Good
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#4 Jan 14 2009 at 1:27 AM Rating: Excellent
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Thorzin wrote:
So are there any SV hunters out there who feel comfortable discussing the technique and and sharing any tricks they have found. For instance, how do you even land a trap during combat with a boss that is being tanked?

Having been SV most of my WoW life, I think I can shed a little light on the subject. Trap Dancing can be either very easy or very difficult, it all depends on the boss. Personally speaking for ease of use I prefer Sniper Training with the occasional trap being laid (again depending on the fight). For particular fights I wouldn't suggest it, just because of hit boxes on raid bosses. Although you may be able to hit the boss in melee range from 10 feet out, your trap won't hit him unless it's directly under him. This can cause problems for various raid bosses, where you want to be no where close to the middle of the mob, or close to the melee for that matter.

The idea behind it however has proven to deal slightly more DPS then Sniper Training, on the fights that allow it. Although it requires a lot of attention and accurate timing so you aren't wasting the procs or the shots involved if you plan to weave in steady shots before the timer is up. The trap of choice is almost always going to be Immolation Trap. Explosive and Snake would be 2ndary, Frost would be for the dog fight in naxx (I forget his name, with the constant zombie adds that spawn), and lastley Freezing Trap particularly on Kel'Thuzad himself when he Mind Controls people, I've found it far easier to fire off a Freezing Arrow onto the MC'd people to get that LNL to proc then trying to run up to him and laying down a trap.

Tips? Firstly get the Immolation Trap Glyph, although I believe it's currently bugged, it does add a little bit more damage then it would normally. In my raid tonight the tooltip said it should be doing 5K Damage over 9 seconds, when it was in fact doing roughly 3.5K Still more then it would have normally done without the glyph, but definitely a let down seeing the actual numbers.

2ndly make yourself some macros. For example:
Macro #1
/cast Disengage
/cast Explosive Shot
- Spam it once or twice as you press it, due to the range Explosive Shot needs as you're flying backwards. I've found this to be the best way to start off your LNL procs when you're trying to gain some range on the boss again after laying down a trap.

Macro #2
/castrandom Immolation Trap, Raptor Strike, Mongoose Bite
- Granted this one is pretty self explanatory, but you'll at least throw out a few moves while in melee while laying out your trap, just make sure to spam this one.

I also suggest keeping Explosive Shot itself outside of a macro so you can use it as LNL procs easier. Nothing worse then trying to use your Disengage/ES macro only pushing yourself farther back. You can also use Disengage to get in closer to the boss, turn around, jump, and use the macro to get into melee range of the boss so you can lay a trap down and quickly run out. Sort of like a Deathgrip you cast on yourself to get closer to the enemy (use with caution).

If timed correctly there shouldn't be any reason for you to clip your own explosive shots, even if it's on a cooldown when LNL procs. Just be mindful of your timers and when your explosive shot deals it's 2nd tick of damage, fire off your next one. It will connect just as the third tick of damage goes off, so you won't lose any damage overwriting it. If you fire them to close in succession you'll only receive the first 1 or 2 ticks of damage, and completely negate the rest overwriting the initial Explosive Shot and losing dps.

Also while LNL is going off, start to inch yourself closer to the boss mob for your next trap. Wait for an Auto-Shot, move, Auto-Shot, move, while still weaving in your Explosive Shots as you move with the Auto-Shots. You will find that your dps won't suffer nearly as much then if you just kept running toward the boss and ignoring the auto-shots being fired. Also another reason to stay relatively close to the boss if you plan to try this method.

Although with the new changes not only to LNL procs but to Kill Shot as well, I will more then likely end up taking Sniper Training + Aimed Shot in my specs for the extra added damage to ES, SS, and AS, as well as the extra crit chance for KS. I'll still Trap Dance to force LNL to proc (unless they change the mechanics of how serpent sting procs it), but won't heavily rely on it as I do now with my current spec for Trap Dancing.
#5 Jan 14 2009 at 1:51 AM Rating: Excellent
30 posts
Thanks Joob, will give it a try. Oh and im so sorry for the spelling debacle in my last post. Dog watch shift stinks...lol.

Thanks also to Aethien. I have not checked EJ's yet.
#6 Jan 14 2009 at 7:40 AM Rating: Good
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Joobishwun the Wise wrote:
An excellent summary

Very nice.

If I decide to trap dance, I don't think I will be taking sniper training at all though. The extra crit on a shot I'll fire twice just doesn't seem worth it at all. I'd rather have the trap talents, or take a few pvp talents.
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#7 Jan 15 2009 at 9:52 AM Rating: Good
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Quote:
I don't think I will be taking sniper training at all though. The extra crit on a shot I'll fire twice just doesn't seem worth it at all. I'd rather have the trap talents, or take a few pvp talents.


But like Joob said there are fights where trying to trap-dance is a pain. Creature hitboxes are a little strange ATM and if you don't have the trap directly under their center, they won't go off. Another thing I have noticed with my crab is that it stands a fair range away from the mob it's attacking- is this just a bug or are they supposed to have some type of "reach" (and no, it's not when it's channeling grab, it's the whole time). But this is an example of that, when I first tamed him he didn't walk into my trap ~5yds away from me, he stood back and was able to attack. For those type of fights sniper training is nice to have so you don't loose a ton of DPS positioning your trap (which could also cause other problems depending on your tank and positioning). I am not saying that it is the best build, but it allows you a little more versatility.
#8 Jan 15 2009 at 12:30 PM Rating: Good
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This just in:
LnL proc chance from SS up from 2/4/6% to 3/7/10%
Making it hit a once every 30 second proc in theory.
And without counting LnL cooldown.
#9 Jan 15 2009 at 12:40 PM Rating: Excellent
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His Excellency Aethien wrote:
This just in:
LnL proc chance from SS up from 2/4/6% to 3/7/10%
Making it hit a once every 30 second proc in theory.
And without counting LnL cooldown.


So does that mean that it's reasonable to use SS only to get the LnL procs, and avoid trap dancing alogether, or something else? (Sorry, I am a little slow at figuring this sort of thing out.)
#10 Jan 15 2009 at 2:46 PM Rating: Good
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To be honest.... I don't know.
It might just not change anything because you'll get a LnL proc > no possible proc for 30 seconds > waiting time till new proc.
Depending on the average time it'll take to proc, trapdancing could very well still end up top anyway.
#11 Jan 15 2009 at 4:04 PM Rating: Excellent
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His Excellency Aethien wrote:
To be honest.... I don't know.
It might just not change anything because you'll get a LnL proc > no possible proc for 30 seconds > waiting time till new proc.
Depending on the average time it'll take to proc, trapdancing could very well still end up top anyway.


Okay, that's actually kind of what I was thinking after re-reading what you had posted. Yeah, trap dancing definitely has that advantage of knowing exactly when you will get your proc. Thanks!
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