First, the situation. My guild is attempting 3-drake Sartharion for the second week starting with today's raid reset. We have had some solid attempts so far, but haven't been able to pull it all together. 2-drake was no big deal once we ended for the night last night (it's really just 1-drake twice since there's no overlap).
My specific question, however, is on the viability of making some changes for AoE tanking (elementals and whelps are my job). I'm having issues with losing one or two elementals and having to wait on whelp AoE for quite a while to guarantee that I don't have Mind Searing priests and Hurricane boomkins getting swarmed. The constant movement to avoid waves, void zones, and pick up new adds makes it hard to keep the group in a consecrate for more than a few ticks.
Would a spell power weapon with a spell power enchant and a pair of gloves enchanted with Armsman be a worthwhile tradeoff for a small loss in defense, avoidance, auto-attack, and HotR damage from the weapon (stam remains roughly the same) and the 15 str or 20 agi enchants on gloves. Armsman is regarded as the poor-man's glove enchant due to the greater single-target threat of str and better avoidance of agi, but considering ShoR doesn't do much with 10-12 mobs on me, I'm thinking those two would make a bit of difference.
Any insight from other prot pallies who have been on adds duty in 3-drake and any changes you've made to make it easier to keep control during the key part of the fight for adds (whelps phase)?