Duplicate post from the one in the DK forums, but I use almost identical UIs for my DK and rogue swapping combo points for runes of course...
Still working on some refinements, but my current one works pretty well for me. Below are pics of the solo/instance version. The stuff in the lower right corner should be hidden except when I occasionally want to bring it up. But honestly it doesn't bother me enough to figure out an efficient way to do that.. not yet at least.
In Combat
Out of Combat
Also, I have to fall in the middle of the "need to see keybinds" conversation. For the most part, even with a couple of active toons, I don't need to look at the buttons to know which key does which. It's all the "occasional" abilities that it's nice to have a visual for. I keep core abilities (in macros) to the same 3 keys for each toon for consistency. Like, Blood Strike/Obliterate are the same key that I have Mutilate/Envenom on my rogue and Corruption/Haunt on my lock... etc...
Cheers!
edit: took a video of the interface in action. Dunno if it helps, but /shrug.
Edited, Dec 26th 2008 10:05pm by TherionSaysWhat