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"Human or not" a letter to Yoshi-P & SEFollow

#52 Nov 29 2016 at 5:07 PM Rating: Good
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lolgaxe wrote:
I am, too. These lands are no longer fertile for farming.


Things aren't what they used to be, that's for sure. I wonder how Zal and Gwook and Mittens are doing. You should come ******** with me in the FF14 general on h8 chan.
#53 Nov 29 2016 at 7:34 PM Rating: Decent
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FilthMcNasty wrote:
I think I'm more excited for XV and VII remake to be honest. XV to see where the genre is going and VII to see just how much SE can milk from it's fans.


Welp... so much for my anticipation for XV. I know it's from a different team, but I think any hope I had for VII remake swirled down the bowl too Smiley: oyvey
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HaibaneRenmei wrote:
30 bucks is almost free

cocodojo wrote:
Its personal preference and all, but yes we need to educate WoW players that this is OUR game, these are Characters and not Toons. Time to beat that into them one at a time.
#54 Nov 29 2016 at 7:41 PM Rating: Good
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FilthMcNasty wrote:
FilthMcNasty wrote:
I think I'm more excited for XV and VII remake to be honest. XV to see where the genre is going and VII to see just how much SE can milk from it's fans.


Welp... so much for my anticipation for XV. I know it's from a different team, but I think any hope I had for VII remake swirled down the bowl too Smiley: oyvey


Is XV bad or something? I haven't been paying attention to it since I don't own a PS4.
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#55 Nov 29 2016 at 8:22 PM Rating: Decent
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I'm sure you could find people streaming it on Twitch. It's still new enough that if it turns out to be something you're interested in, you wouldn't spoil your experience with a sneak peak. Since I'm only a day into it myself I'll reserve judgement, but the prognosis at this point is bleak at best.

I guess if I had to pick something as a highlight of the time I spent playing, it would be the fishing. Then again, that just made me miss Uematsu more. Maybe it just takes a while to build steam, but it's off to a very slow start so I'm not certain I'll actually be motivated to play it enough before my window to return it closes.

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Rinsui wrote:
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HaibaneRenmei wrote:
30 bucks is almost free

cocodojo wrote:
Its personal preference and all, but yes we need to educate WoW players that this is OUR game, these are Characters and not Toons. Time to beat that into them one at a time.
#56 Nov 30 2016 at 6:25 AM Rating: Good
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RE:Private Servers:

Private Servers being "illegal" is a matter of semantics. No, a PS will not get you in jail, but then again, not every law broken sends you to jail. You can jaywalk or go speeding and you won't go to jail, but yet those are "illegal".

It's against the ToS, and if you have a paid account and they find out that you also play on a PS, they could shut your account down (the ToS that you agree with every time you start the game says that they can shut your account down for "any reason"), but finding out who plays on PS and who doesn't is rather difficult.

The only recourse of action they have that they can deal with a PS, is to shut the PS itself down and/or go after the owner, but this takes money, a LOT of money if a lawsuit is involved. And almost always, the person who is to be sued doesn't have the money to pay up.

Therefore, companies only do this when the server is large enough that potential lost monthly subs is worth it. Blizzard shutting down and suing that one PS that had the 700k (IIRC?) players was worth it, because that's 700k people not paying Blizzard to play their game, hence why they sued for 700k x ~$15 and some for "damages".

Your average obscure PS though that only has a couple hundred players, though? Not really worth it unless you find out that the PS owner is actually charging a monthly fee, then that's outright theft.

As to whether or not a Private Server is "stealing", it kind of is. In a way. You're allowing people to enjoy Intellectual Property without them having to pay to do so. Normally, you need to go through PlayOnline or MogStation and pay up to be able to play the game, but along comes a private server that says "Play here for free!". If you do, you're not giving SE their money (assuming you're not also playing on the official servers). The PS owner isn't "stealing" SE's money, however, they are causing damages and losses by setting up these private servers.

A PS owner could require a paid subscription, but then there's no way to enforce it that I know of.

When it's all said and done, Private Servers are a rather shady proposition, and one I can't support or condone. These companies spend millions to develop and run an MMO and they need to get some money back out of it to continue doing so, and circumventing the monthly fees is like expecting to ride an airplane for free. If you stow away on a ship or an airplane, you aren't "stealing" anything, right? Except, you are in a roundabout way.
#57 Nov 30 2016 at 8:08 AM Rating: Good
FilthMcNasty wrote:
I'm sure you could find people streaming it on Twitch. It's still new enough that if it turns out to be something you're interested in, you wouldn't spoil your experience with a sneak peak. Since I'm only a day into it myself I'll reserve judgement, but the prognosis at this point is bleak at best.

I guess if I had to pick something as a highlight of the time I spent playing, it would be the fishing. Then again, that just made me miss Uematsu more. Maybe it just takes a while to build steam, but it's off to a very slow start so I'm not certain I'll actually be motivated to play it enough before my window to return it closes.



Ya, I haven't purchased it yet because the same things keep coming up in most reviews.

-The story is poorly told and not very good.

-The 2nd half of the game is mostly just corridors à la FFXIII

-If you ignore most of the MMO style side quests, the main story is only 20 hours.

I eventually will check it out, but not for the 80$ price tag (in Canada).
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#58 Nov 30 2016 at 8:38 AM Rating: Decent
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What ever happened to the FFXI mobile version that was still supposed to be a mmo? We never hear of it anymore.

I really want to play a mmo that is FF based.
I am going to finish FFXI stories that I have not finished but I honestly have not touched 14 or 11 in months and I completely quit FFXIV.
I really wish SE would launch a MMO that is somewhere between FFXI and FFXIV. That is what I was hoping FFXIV was going to be.
In FFXIV I feel all they really tried to do is tick off anyone that played FFXI. They wanted to be the complete opposite.
They needed to give FFXI fan base something to do because as FFXI dies now that is a decent sized fan base to loose and most are not going to FFXIV. Most of FFXI players that were going to go to FFXIV from FFXI already did. What is funny is I know about 20 or so players who did and only 3 still play FFXIV. They now do not play either.

Talking to allot of FFXI players they despise the game and some blame it for the downfall of FFXI now. If it were not for FFXIV the ffxi fan base would still be pretty strong.






Edited, Nov 30th 2016 9:42am by Nashred
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#59 Nov 30 2016 at 9:11 AM Rating: Good
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Quote:
Talking to allot of FFXI players they despise the game and some blame it for the downfall of FFXI now. If it were not for FFXIV the ffxi fan base would still be pretty strong.


While you can reasonably assign some blame on SE for diverting resources from the FFXI team to work on FFXIV, it's not reasonable to assume that if FFXIV had never happened there would still be hundreds of thousands of people playing FFXI.

FFXI is extremely old with dated mechanics and gameplay. I played it for a long time, but I also quit long before FFXIV was even a thing because I just couldn't devote the time necessary to accomplish anything I wanted to do in FFXI anymore. In FFXIV I can accomplish my goals a little at a time and I can make good progress in short play sessions. That was just never a thing with FFXI and I think that more than anything led to its declining player base.
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#60 Nov 30 2016 at 9:31 AM Rating: Decent
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Callinon wrote:
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Talking to allot of FFXI players they despise the game and some blame it for the downfall of FFXI now. If it were not for FFXIV the ffxi fan base would still be pretty strong.


While you can reasonably assign some blame on SE for diverting resources from the FFXI team to work on FFXIV, it's not reasonable to assume that if FFXIV had never happened there would still be hundreds of thousands of people playing FFXI.

FFXI is extremely old with dated mechanics and gameplay. I played it for a long time, but I also quit long before FFXIV was even a thing because I just couldn't devote the time necessary to accomplish anything I wanted to do in FFXI anymore. In FFXIV I can accomplish my goals a little at a time and I can make good progress in short play sessions. That was just never a thing with FFXI and I think that more than anything led to its declining player base.


Not saying it would not be dropping in membership but a ton of people left for FFXIV thinking it was the next FFXI. Some of those players did come back but some still play FFXIV and most do not play any FF MMO.

There is no doubt FFXI was starting to die when FFXIV came out but if FFXIV didn't there would still would be more players that stayed.
Dropping the Xbox seemed to even have a bigger impact on American population.

FFXI still seems to get plenty of new content and allot of it is better than what FFXIV is getting.
Anyone who has not played in several years would be shocked by what they added. Just the amount of storage or another level to the mog house. You can now ride other mounts. Monster raising and mog garden are a huge update.


Edited, Nov 30th 2016 10:34am by Nashred
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#61 Nov 30 2016 at 11:19 AM Rating: Default
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Re: FFXI/FFXIV:

They already said they had plans to move FFXI to the 'windows platform' but didn't have the support or budget for it (due to FFXIV) so what we got now with XI, it would have happened with or without FFXIV existing as they already said seekers and RoV they already had planned out from the start, there's only so much you can do without support from the company. Matsui has expressed numerous times in the past 2 years there's so much they would have done and want to do they simply can't. Then when XIV started bleeding and spiraling downwards, SE reversed their stance on trying to kill off XI for good.

They're under the same policy as FFXIV - make as much money using as little money as possible.

Re: FFXV

If you think "We waited 10+ years for this?" you'll despise it.

If you think "This is a Final Fantasy game.." you probably won't like it as much unless you liked Mystic Quest or the XIII games too, which people say "dont think of it as a FF game" since it's quite closer to a SO game than FF. Oh and realize you don't get all of the story in the game itself, you have to watch the anime and movie.

However, if you think of it as it's own thing, you'll love FFXV. Much like people want to continually bash on XIII for doing everything most of the well loved FF games have done minus having an overworld, XV could be criticized for the same..actually, XV is shorter than XIII-2, you just have a nice illusion thanks to having a large (fairly empty) world map so to speak. There's plenty of side stuff, but let's just say, people nicknaming XV FF Product Placement makes a lot of sense in the grand scheme of things.

It's not a bad game and obviously it's not the same game versus XIII was going to be, so strictly speaking "FFXV", it's nice, but as it's used for the base of FFVII Remake...there's going to be some serious doubts (if you actually look at VII objectively), it'll no doubt be better than the original fairly meh release (face it, it was a broken, rushed game at the end of the day) but it's going to be such a different style that if you hated Crisis Core and Dirge of Cerberus, you won't like it too much, as that's comparable to XV.

So as an rpg, if you like RPGs you'll like it. As a FF game though? Same rules as XIII apply - If you'll gripe about 1 thing, especially about the story delivery for XIII for example, XV is worse. FFVII was more coherent than XV is at times.
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#62 Nov 30 2016 at 11:20 AM Rating: Good
Nashred wrote:
Callinon wrote:
Quote:
Talking to allot of FFXI players they despise the game and some blame it for the downfall of FFXI now. If it were not for FFXIV the ffxi fan base would still be pretty strong.


While you can reasonably assign some blame on SE for diverting resources from the FFXI team to work on FFXIV, it's not reasonable to assume that if FFXIV had never happened there would still be hundreds of thousands of people playing FFXI.

FFXI is extremely old with dated mechanics and gameplay. I played it for a long time, but I also quit long before FFXIV was even a thing because I just couldn't devote the time necessary to accomplish anything I wanted to do in FFXI anymore. In FFXIV I can accomplish my goals a little at a time and I can make good progress in short play sessions. That was just never a thing with FFXI and I think that more than anything led to its declining player base.


Not saying it would not be dropping in membership but a ton of people left for FFXIV thinking it was the next FFXI. Some of those players did come back but some still play FFXIV and most do not play any FF MMO.

There is no doubt FFXI was starting to die when FFXIV came out but if FFXIV didn't there would still would be more players that stayed.
Dropping the Xbox seemed to even have a bigger impact on American population.

FFXI still seems to get plenty of new content and allot of it is better than what FFXIV is getting.
Anyone who has not played in several years would be shocked by what they added. Just the amount of storage or another level to the mog house. You can now ride other mounts. Monster raising and mog garden are a huge update.


Edited, Nov 30th 2016 10:34am by Nashred


The content they've added, along with the QoL stuff has definitely been good. That being said, the game still runs like something from the early 2000s. Sure you can use Windower to unlock the FPS' and all that good stuff, but some people simply can't be bothered. Just trying to do things in Adoulin was so slow, everything still feels cumbersome for the most part. XIV might of had a bit to do with its slow demise, but overall, the game is old and still plays like an old game.

At this point, they would need to rework most of the engine to bring it up to today's standards. That's obviously not happening since it would cost a ton of $$$ to make it happen. At least with XIV, they've learned to slowly upgrade things with expansions so the game doesn't lag behind with the times.

I still love going back to XI every now and then, but it can get frustrating at times.
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#63 Nov 30 2016 at 11:23 AM Rating: Good
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Not saying it would not be dropping in membership but a ton of people left for FFXIV thinking it was the next FFXI. Some of those players did come back but some still play FFXIV and most do not play any FF MMO.


What that tells me is that some people liked FFXIV better and stayed, some people didn't and went back to FFXI, and some people decided they were done with the whole thing altogether. None of those are bad.

Quote:
There is no doubt FFXI was starting to die when FFXIV came out but if FFXIV didn't there would still would be more players that stayed.


There's no basis for that statement.

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FFXI still seems to get plenty of new content and allot of it is better than what FFXIV is getting.


Kind of... They get new ambuscade content (I don't actually know what an ambuscade is, but I recognize that it's frequently updated content). As for "better than what FFXIV is getting" that is entirely a matter of opinion. I'm interested in provable facts here.

Quote:
Anyone who has not played in several years would be shocked by what they added.


I think that anyone who hasn't played FFXI in years and wanted to go back to the game they remembered would be stunned by the changes, and not entirely in a good way. The game moved forward but the structure of the game is nearly unrecognizable from what such a person would've remembered. I've played FFXI recently and from a solo perspective I like the changes because the game is far more solo friendly now than it's ever been, but if I were looking for classic FFXI where I sit in a jungle party for 3 hours I'd be sorely disappointed in the current state of the game.

Tastes are always going to be individual. I want there to be more and varied options in the MMO market so that people can find the game that they want to play, and then they go play it. My ideal MMO market has thousands of games with small playerbases each catering to a niche and fiercely loyal audience because they do what they do really well.

Edited, Nov 30th 2016 11:25am by Callinon
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#64 Nov 30 2016 at 4:24 PM Rating: Good
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Nashred wrote:
What ever happened to the FFXI mobile version that was still supposed to be a mmo? We never hear of it anymore.


Maybe because they realized how terrible of an idea that is, to make an entirely new game just for mobile instead of putting that money into updating the two games that we already have?

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I really want to play a mmo that is FF based.


Well, good, because there's already two games there.

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I am going to finish FFXI stories that I have not finished but I honestly have not touched 14 or 11 in months and I completely quit FFXIV.


Finishing the story in FFXI is but one of the many things one can do, in fact I just got a family member's Promathia done and we're going to duo Aht Urhgan here soon too. Yes, you can SOLO almost anything in the game now. Go see all of those sights you couldn't if you lacked a good linkshell back in the day!

Quote:
I really wish SE would launch a MMO that is somewhere between FFXI and FFXIV. That is what I was hoping FFXIV was going to be.


This statement is kinda pointless when you don't elaborate on what you wanted from FFXI, but what you don't want from FFXIV.

You like the updated UI of FFXIV I'm assuming? But yet you want things to take absolutely forever to do like in FFXI? I'm having trouble understanding what exactly you want, and you wouldn't be the first to talk about it with this kind of language; I've read over the years many complaints how both games are "not what they wanted".

Well...what DO you want then?

Quote:
In FFXIV I feel all they really tried to do is tick off anyone that played FFXI. They wanted to be the complete opposite.


No, they were trying to reel in the newer generation of MMO gamers that are used to World of Warcraft (and similar games). Hence, why XIV's UI is so friendly and familiar to anybody who has played WoW.

As far as what FFXI players want, I can tell you from the years upon years of experience with the XI community, they don't know what they want. They complain about one thing, then when it is changed, they complain it was changed. There's no pleasing that crowd, and I learned that a long time ago.

Quote:
They needed to give FFXI fan base something to do because as FFXI dies now


FFXI is not dying, lol. I'm on one of the lower populated servers, and you see plenty of people around.

I think most of the problem is, former FFXI players are not aware of how much the game changed. I mean, c'mon, I leveled a mule from 26 to 50 in about 2 or so hours while solo. As I stated previously, you can solo 99% of the game and there's enough to do that you could be at it for months, and that's not even factoring in side-quests.

Quote:
that is a decent sized fan base to loose and most are not going to FFXIV. Most of FFXI players that were going to go to FFXIV from FFXI already did.


Maybe, but again, you kinda need to explain what you think FFXIV does wrong that alienates FFXI players.

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What is funny is I know about 20 or so players who did and only 3 still play FFXIV. They now do not play either.


Maybe they got tired of MMOs in general? I burned out a couple years ago, but hey here I am back again.

Quote:
Talking to allot of FFXI players they despise the game and some blame it for the downfall of FFXI now. If it were not for FFXIV the ffxi fan base would still be pretty strong.


So you're saying that XIV "failed" only because of the XI fanbase? I doubt it.

It just sounds like XIV is floundering a little and they need the same genius minds that brightened XI to brainstorm a few things for XIV.

The first few days after my recent (about 2-3 weeks ago) return to XI, I was absolutely shocked and amazed by some of the genius game design decisions I saw in the game, the whole game was changed so that it is an entirely different beast now, and I have found it rather cool. The last time I "quit" XI, I used to dread logging on because every time I did, I found myself drowsy at the keyboard. Not so much these days, I find myself going out and leveling on mules, chasing after this, and that and just having a good ole time.

If "MMO Sandbox" was ever a genre, I think FFXI would be it. Once you get a job to 99, you can literally do anything you want that you haven't already done yet (except for maybe some Adoulin and Ambuscade content? I'm not sure just how far you can get solo with item level gear. I've read that finishing Rhapsodies is possible with mild difficulty solo), and boy is there ever a ton of stuff to do.

I'm really not understand the "Glass Half Empty" mindset here. Maybe it's because I was never hardcore at either game, maybe it's because I never really treated either game like a 2nd job, I don't know. Maybe most of the whole thing is a PEBKAC problem, where the players themselves are causing the very problems they have with the game (trying to rush the content as fast as they can, and then complain there's nothing to do).

Edited, Nov 30th 2016 5:26pm by Lyrailis
#65 Nov 30 2016 at 4:47 PM Rating: Decent
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Re: FFXI Mobile:

Nexon is still making it, they already released Grandmasters (they as in SE) a long time ago, but it's not the MMO one that was advertised. The reason it was outsouced to Nexon is because they agreed to do it cheaply since SE wants to dedicate so little to XI :/
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#66 Nov 30 2016 at 4:53 PM Rating: Good
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Re: FFXI Mobile:

Nexon is still making it, they already released Grandmasters (they as in SE) a long time ago, but it's not the MMO one that was advertised. The reason it was outsouced to Nexon is because they agreed to do it cheaply since SE wants to dedicate so little to XI :/


I tried the Japanese version of Grandmasters and it was actually pretty fun. I didn't stick with it very long since I'm not anything like fluent in Japanese and it takes me approximately forever to translate things to a useful degree, but I enjoyed the gameplay. Wouldn't mind an English release of that. I'd play it.
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#67 Nov 30 2016 at 5:05 PM Rating: Good
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Theonehio wrote:
Re: FFXI Mobile:

Nexon is still making it, they already released Grandmasters (they as in SE) a long time ago, but it's not the MMO one that was advertised. The reason it was outsouced to Nexon is because they agreed to do it cheaply since SE wants to dedicate so little to XI :/


Still not sure why we need a mobile game that is based upon XI, but ah well if that's what they want... *shrugs*

They are "Dedicating so little to XI" because the game is clearly showing its age. As much as I enjoy logging in now, I realize that I'm used to it because I played it for years. However, a brand new player logging on to XI for the very first time is not going to think too highly of the game because of the various simple things like UI issues that really should be solved.

There's so many "WHY!?" things having to do with XI's UI that can at times make the game frustrating, even for a veteran player who's accustomed to it. As much fun as the openness of the game can be, the UI issues can sometimes make it difficult to do simple tasks that really need to be easier.

And now since XI is PC-Only, I'm left wondering why some of this stuff hasn't been changed. I can only hope that some day, they can come up with the resources to spruce some of the game's main systems up, the things that hamper players' enjoyment the most, such as....

1). Only having 8 slots in your delivery box ingoing OR outgoing.
2). Said 8 items stay there until the other person removes them.
3). The myriad of redundant Y/N prompts when doing something simple -- Find the item... "Do you really want this item?" and then "Really make this purchase?" etc.
4). The inability to open two windows simultaneously because of a lack of real mouse support.
5). Not using the standard shop UI for things like Sparks of Eminence purchases (that would make it SO much easier).
6). Not showing Level/Aggressive status by the mobs' names like XIV does.
7). No Drag&Drop support for macros (open magic list, drag spell to macro, boom. instant /ma spell <t> macro, can add more stuff if needed).
8). Tidying up outdated, obsolete systems, such as the rented chocobos (unlike mounts) will not allow the player to enter an indoor area/town without dismounting first.
9). A real Honest-to-God Borderless Window mode so we don't have to download a 3rd Party App to get it.
10). While we're at it, how about a config program that actually explains what exactly the stuff on it means so I don't have to go wiki it?
11). Skippable cutscenes. I know this is gonna be a little controversial, but seriously I don't need to see the first Rhapsodies of Vana'diel cutscene on every single one of my six characters. Doubly so for Rise of Shantotto's cutscene which takes for-stinking-ever to get done. It was interesting the first time I saw it, but the 5th+ time, I groan when I step into some area that triggers a mandatory cutscene and wonder why they didn't put that on an NPC instead because I'm in a hurry and I need to do something.
12). Having to clear AH Sales History instead of it just doing that automatically.

And a whole other list of small things that you see that you KNOW the game is horribly old when you see them.

I bet if some of this stuff were fixed... they could attract a lot of former players back to the game, or make it easier for an existing player to bring in someone new.

Edited, Nov 30th 2016 6:07pm by Lyrailis

Edited, Nov 30th 2016 6:12pm by Lyrailis
#68 Nov 30 2016 at 5:54 PM Rating: Decent
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Callinon wrote:
Quote:
Re: FFXI Mobile:

Nexon is still making it, they already released Grandmasters (they as in SE) a long time ago, but it's not the MMO one that was advertised. The reason it was outsouced to Nexon is because they agreed to do it cheaply since SE wants to dedicate so little to XI :/


I tried the Japanese version of Grandmasters and it was actually pretty fun. I didn't stick with it very long since I'm not anything like fluent in Japanese and it takes me approximately forever to translate things to a useful degree, but I enjoyed the gameplay. Wouldn't mind an English release of that. I'd play it.


Yeah I stuck with it, next to Brave Frontier and FFEX it's one of the only mobile games I actually stuck with in the 'modern days' that weren't obvious cash grabs. These have their 'energy' system but it's still more playable than many other games out there.

Quote:
1). Only having 8 slots in your delivery box ingoing OR outgoing.
2). Said 8 items stay there until the other person removes them.
3). The myriad of redundant Y/N prompts when doing something simple -- Find the item... "Do you really want this item?" and then "Really make this purchase?" etc.
4). The inability to open two windows simultaneously because of a lack of real mouse support.
5). Not using the standard shop UI for things like Sparks of Eminence purchases (that would make it SO much easier).
6). Not showing Level/Aggressive status by the mobs' names like XIV does.
7). No Drag&Drop support for macros (open magic list, drag spell to macro, boom. instant /ma spell <t> macro, can add more stuff if needed).
8). Tidying up outdated, obsolete systems, such as the rented chocobos (unlike mounts) will not allow the player to enter an indoor area/town without dismounting first.
9). A real Honest-to-God Borderless Window mode so we don't have to download a 3rd Party App to get it.
10). While we're at it, how about a config program that actually explains what exactly the stuff on it means so I don't have to go wiki it?
11). Skippable cutscenes. I know this is gonna be a little controversial, but seriously I don't need to see the first Rhapsodies of Vana'diel cutscene on every single one of my six characters.


1. This is mostly a server limitation for back in the 90s, so it's something they probably could fix but that takes some time and money which SE has to dedicate, since Matsui always say he wishes they were given a bigger budget.
2. Linked to 1 since given the age of XI it'd take some work to detangle all of that lol.
3. Sadly this was done in response to players at the time (and as proven by XIV players) due to accidentally tossing things. In XIV people still somehow "accidentally" throw away stuff despite all the prompts.
5. This is definitely something I can see changing out of anything, menus within menus was originally for the "oldschool FF feel" and at the time it was actually fine since other MMOs was similar in the sense you'd have 9838283 windows open, so strangely, even now, XI is still fairly clean UI wise.
6. They send the packet to your client already so it's very possible they can update it. (similar to how we got fed the tp/mp of alliance but it was never shown, they made available much later)
7. Would be nice and I believe this is something the new UI was supporting, but that idea is in limbo due to, well, no support from SE.
8. I thought they auto dismount now on chocobos universally, but i only ever ride my tiger these days lol..
9. All part of their plan for new UI that sadly never got finished.
10. Same as #9.
11. This is sadly due to XI's age and each zone having a godly amount of flags. It's all part of why they want more support/funding from SE so they can go deeper into changing things with XI. WoTG era was when they initially planned to revamp XI but instead it became XIV 1.0.
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#69 Nov 30 2016 at 5:58 PM Rating: Good
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9. All part of their plan for new UI that sadly never got finished.


What I don't understand, is if some random joe can make an API hook that makes the game run in Borderless Window, why can't the actual devs who have access to the source code do it so much more easily?

It's one of THE most asked for features, and has been since during XI's heyday, you'd think they'd go "Well, ok, we don't have the funds for New UI, but surely one of our devs can spend a couple hours and throw it in"?

It surely can't be that difficult if a third party can write an API hook to do it, lol.
#70 Nov 30 2016 at 7:30 PM Rating: Decent
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Yeah it's not hard at all, but since they've been tossing new programmers at XI it's probably something they'll randomly throw in on these monthly updates one day lol
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#71 Dec 01 2016 at 5:40 PM Rating: Decent
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Montsegurnephcreep wrote:
Nashred wrote:
Callinon wrote:
Quote:
Talking to allot of FFXI players they despise the game and some blame it for the downfall of FFXI now. If it were not for FFXIV the ffxi fan base would still be pretty strong.


While you can reasonably assign some blame on SE for diverting resources from the FFXI team to work on FFXIV, it's not reasonable to assume that if FFXIV had never happened there would still be hundreds of thousands of people playing FFXI.

FFXI is extremely old with dated mechanics and gameplay. I played it for a long time, but I also quit long before FFXIV was even a thing because I just couldn't devote the time necessary to accomplish anything I wanted to do in FFXI anymore. In FFXIV I can accomplish my goals a little at a time and I can make good progress in short play sessions. That was just never a thing with FFXI and I think that more than anything led to its declining player base.


Not saying it would not be dropping in membership but a ton of people left for FFXIV thinking it was the next FFXI. Some of those players did come back but some still play FFXIV and most do not play any FF MMO.

There is no doubt FFXI was starting to die when FFXIV came out but if FFXIV didn't there would still would be more players that stayed.
Dropping the Xbox seemed to even have a bigger impact on American population.

FFXI still seems to get plenty of new content and allot of it is better than what FFXIV is getting.
Anyone who has not played in several years would be shocked by what they added. Just the amount of storage or another level to the mog house. You can now ride other mounts. Monster raising and mog garden are a huge update.


Edited, Nov 30th 2016 10:34am by Nashred


The content they've added, along with the QoL stuff has definitely been good. That being said, the game still runs like something from the early 2000s. Sure you can use Windower to unlock the FPS' and all that good stuff, but some people simply can't be bothered. Just trying to do things in Adoulin was so slow, everything still feels cumbersome for the most part. XIV might of had a bit to do with its slow demise, but overall, the game is old and still plays like an old game.

At this point, they would need to rework most of the engine to bring it up to today's standards. That's obviously not happening since it would cost a ton of $$$ to make it happen. At least with XIV, they've learned to slowly upgrade things with expansions so the game doesn't lag behind with the times.

I still love going back to XI every now and then, but it can get frustrating at times.



I agree totally FFXI feels old and clunky especially the menu system and especially since playing FFXIV.. FFXIV menu system and controls work well and feel real smooth.
We are finishing Adoulin and I remember it was one of the reasons we left the game. It did not feel right and slow but now playing FFXIV it does not feel so bad. Content feels better for FFXI even thought the game feels old. Content is still more creative than FFXIV which is sad for a game that does not get much money thrown after it,
Thing is we do not have a ton left to finish in FFXI and for the most part wont have enough to do.
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#72 Dec 01 2016 at 5:52 PM Rating: Decent
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Theonehio wrote:
Re: FFXI Mobile:

Nexon is still making it, they already released Grandmasters (they as in SE) a long time ago, but it's not the MMO one that was advertised. The reason it was outsouced to Nexon is because they agreed to do it cheaply since SE wants to dedicate so little to XI :/


Yea I saw that Grandmasters was released but the mmo has not been talked about at all since. Last I heard is it was named FFXI reboot and was to launch in 2016.There was a few screen shots.
I am not sure I would even be much interested in a mobile version but would certainly give it a try.
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#73 Dec 01 2016 at 7:30 PM Rating: Good
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I am not sure I would even be much interested in a mobile version but would certainly give it a try.


I'm more curious than anything. I honestly don't know how you make FFXI work on a mobile platform especially given how clunky the existing UI already is.
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#74 Dec 02 2016 at 4:01 PM Rating: Good
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"Private Servers being "illegal" is a matter of semantics. No, a PS will not get you in jail, but then again, not every law broken sends you to jail. You can jaywalk or go speeding and you won't go to jail, but yet those are "illegal". "

No you may not go to jail fo the thinsg you listed but you WILL get a ticket. SO SOMETHING happens for you doing it, unlike private servers
#75 Dec 02 2016 at 4:38 PM Rating: Default
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6). Not showing Level/Aggressive status by the mobs' names like XIV does.


That was one of the best features of FFXI... exploring the unknown wilderness... Not knowing that small cute mandy was aggressive or not.... Or being surprised when things that definitely looked aggressive, werent.. I mean we're supposed to be Adventurer's so may as well be Adventurous right?
#76 Dec 03 2016 at 5:59 AM Rating: Good
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DuoMaxwellxx wrote:
"Private Servers being "illegal" is a matter of semantics. No, a PS will not get you in jail, but then again, not every law broken sends you to jail. You can jaywalk or go speeding and you won't go to jail, but yet those are "illegal". "

No you may not go to jail fo the thinsg you listed but you WILL get a ticket. SO SOMETHING happens for you doing it, unlike private servers


Ever tried the quote feature? It works wonders.

Anyways, as far as PS goes... ask the people who got sued by Blizzard what happens when you run a PS that gets too successful. I can't remember a jaywalker ever getting drug into court and having to pay legal fees. IIRC, the case was dropped/settled/abandoned, but the defendants surely had legal fees to deal with which were far, far more than a jaywalking ticket would ever bring.

Quote:
That was one of the best features of FFXI... exploring the unknown wilderness... Not knowing that small cute mandy was aggressive or not.... Or being surprised when things that definitely looked aggressive, werent.. I mean we're supposed to be Adventurer's so may as well be Adventurous right?


I'd venture a guess that the majority of players simply hop on over to a wiki and look it up. I know I do.

I don't like wasting time (something XI gobbles up in huge quantities anyways) trying to figure out basic stuff like "Will this attack me or not?"

I have better things to spend time on, and I really don't see where it "takes away" from the exploration aspect of the game; there's plenty of areas I've not seen and missions I've not done yet and not knowing whether or not something is aggressive doesn't really add any exploration aspect either.

And now, with Item Level in XI, you can't even tell what level a mob is to you because things that are Lv70-90+ all check as "Incredibly Easy Prey". Yeah, that's.........vague. It's pointless to even have a /check command at Lv99 these days, because EVERYTHING outside of endgame checks as "Incredibly Easy Prey" with Low Defense and Low Evasion. Every. Thing.

But yet, it'd be nice to know what level this stuff was, so I can predict how good XP it might be to kill it, or if it isn't worth bothering with, or whether or not it can actually hurt me (a Lv99 enemy casting -ga III might actually hit for a couple hundred HP; a Lv75 mob doing it won't even tickle me for example).

Yet one more thing I need to alt-tab out of the game for. You want to talk about Exploration? Maybe I'd like to talk about Immersion. Alt-tabbing out of the game destroys immersion and I find myself doing it constantly while playing XI. You kinda have to, because the game does not tell you anything about anything hardly. They did add crafting lists, but it takes hours to find what you're looking for through convoluted menus.

Edited, Dec 3rd 2016 7:02am by Lyrailis
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