scchan wrote:
Theonehio wrote:
Ironically it's the "casual" folks who discriminates against "hardcore" or "raiders" by stating this game isn't for them and they should all leave. There is nothing wrong with a cash shop, but the fact this game has a cash shop AND a sub fee and has less development than a F2P game or B2P game is just..astounding.
Also, Yoshi stated ARR was done completely with their own money so they didn't have to deal with investors "calling the shots."
All the assets of the company belongs to its shareholders and creditors. "Using their own money" means using their company's own assets for the game R&D. It turns out that Square Enix does not owe a lot of money (e.g. look at the debt-equity ratio; you can find that by searching Square Enix - stock ticker 9684 - in Google Finance, Financial Times or Morningstar...), so the most of the company assets can be claimed by shareholder if the company decides to liquidate itself (in which SE probably won't do...) You can even find out who the shareholders are; the largest are usually sovereign wealth, mutual and pension funds; e.g. searching Financial Times data, Vanguard (the world's largest mutual fund company) owns 1% of Square-Enix, and Norges Bank Investment (acting on behalf of Norway government) owns 0.6% of Square-Enix. So if Yoshi P gets naughty, Vanguard or Norges Bank folks can complain about it all the way from Philly and Oslo.
Learning some basics about finance and economics is good for you. Since I have seen you around for a while, so I assume you are at least in your 20s? You should really think about opening a Roth or Traditional IRA (US), ISA (UK), or something similar etc. to make sure you have money set aside for the future.
Edited, Dec 22nd 2015 3:35pm by scchan I'm a bit past my 20s and I know all of this, especially on the Japanese side of things - my point was more that yoshi stated with ARR they had to answer to no investors and trust me, I'm the LEAST likely person to believe a lot of what he says since I know more than enough about this industry from both sides of the equation, I just thought it was funny despite all the money XIV is supposedly making and with "no investors to pay off" there's extremely shallow content development, yet XI has literally no dev staff let alone kits to continue development (far more believable) but they still manage even small updates every month and over its life time, some pretty major additions. I have my future secure, though in Japan it's a bit weird for lack of going into a long drawn out post on that, but I'm not a dual citizen (kinda can't be), so even my time in America I have no benefits or able to get said benefits, so I had everything squared away by time I hit 23 thanks to some family business.
ARR's extreme vertical progression is what's really hurting things and if they're understaffed or no funding then I'd believe the shallow content update, but then they waste time on content like Lords of Verminion and Gold Saucer. If they know they're suffering, they should funnel it into something more important.
"It may not be important to you but it is to me!"
Thing is, this game wouldn't survive on minigames and glamor alone. If that's the case Gold Saucer and LoV should be the highest used content - Chocobo Racing should still be the key content and MGP grind and queues should be instant due to how many people are congesting it to the point the only reason you should take a long time is if the servers are crashing due to mass instance demand of Chocobo Racing.
That isn't the case.
I don't mind them since when I'm all said and done for the week with all of my progression content (which takes only a day, two at the slowest) I'll need something to do, right? Yet even if I wanted to do LoV all I can do is challenges because..even on Balmung..EXTREMELY few people are playing it. So that's why I say "it's a waste" simply because the content didn't even last until the end of the patch cycle. Like I said before, not everything in XI was a hit, but they balanced content in a way every thing was relevant in some way until Ilvl introduction which even then they created versions of old content to supplement the ilvl progression - as in AF/AF2/Empyrean reforging. Just simple stuff like that could go a long way.
A big problem with ARR is it's bland and HW was the chance to change that, the game is far too simplistic to be releasing content even obsolete the same day. Bismarck? He was just a pointless gate to Ravana Ex. I love gates because I strongly believe if you can't complete content, you simply didn't earn the right to get past it. I don't care if that seems "Selfish" but why should everyone be able to experience everything without putting in the effort? Time commitments or not, it was never a problem (and still not) in other MMOs because it simply means you won't get to experience x content until you put in the time. If you have the time to wipe someone 728 times in every other content, you have the time to get past a gate. All RPGs have gated content, all MMOs do as well, the fact "everyone deserves everything" is part of why content is in such a hectic state. It's admirable to want to appease them, especially since they shovel in money as is, but it's really not a bad thing to want SE to do more..to do better, but instead get told "No! I like my game with no content because I don't play more than an hour and 30 minutes a week so I have plenty to do! Go away!"
In all reality, this game has a sub fee and cash shop - I can load up Mabanogi and get more bang for my buck that I didn't spend. I know your sub fee only grants you access, but when you think about it from a business perspective, SE double dipped - It should be the best MMO on the market, bar none. It is not though. I don't care if someone says "it's subjective!" There's just some things you simply can't over look. When an MMO you have to pay absolutely nothing for (or a small fee like GW2) offers so much more and does exactly the same style gameplay..why can't SE...SURPASS that? It's SE..known for their creativity and going above and beyond..the companies that pushed the RPG genre mainstream - They should not be struggling to get past Korean throwaway MMO status. It should be making me regret every second that I play because I don't want to stop playing because I'm so absorbed into the world.
But alas the servers would crash if they offered us a non "hey go buy more retainers!" solution. Or "we have no staff to offer more difficulty options."
Like god damn, go get the FFXI interns to make your content, they created damn near 3 versions of content that existed between 2002-2012 simply by reusing assets, stop trying to get fancy with battlefields that you only utilize 10% and have 90% of "atmosphere" and stop worrying about "Oh players may not want BLMs..." because a lot of reasons he's against certain designs is simply what players MAY do...that they already do now.
So while a cash shop is supposed to help (as proven in every other game thats turning more profit than XIV) I don't believe it takes away from XIV but merely, they know they'll make money on it and would rather get easy money, which I can't blame them, easy money? Who wouldn't take it?
But they seriously..need to rethink their formula. It may work now but if this was any other MMORPG, we all know people wouldn't be as accepting. Blizzard learned this very quickly with their recent outings and the MMO community were very quick to damn them for bad design..not sure why the XIV community is hesitant to do the same, it could push SE to rethink things and do better. People like the game, sure..but just compare XIV to other MMOs, even its brother FFXI and DQX (since yoshi was lead designer) - You like the game now but..isn't it a bit odd older, more restricted MMOs can offer essentially more? It's not even an age thing (14 years + 4? Years of DQX) it's just...with their other games, you may hear (console limitations) but you never heard "Well...we don't have the people to develop content and well..the servers will crash if we offer inventory expansion that every other MMO does."
I'm not even being negative or anything, it's just...whether you like the game or not, there's seriously something wrong.