This quest is given by Sarchel the Storyteller. Unlike traditional quests where you hail and click, in this one you simply stand next to him and wait for him to finish telling his long-winded story. Once the story is completely told an offer box will automatically appear. This quest takes place in the Sundered Splitpaw: Trial of Harclave solo instance ( -36, -68, -66 ) , which is only accessible when you are on this quest. The quest level will scale to your level, within the range of 20-70.
When you first enter the instance be sure to click the torch and rock next to you on your left. You will need this during the quest.
When you head in, you should head to the left, using the plank to cross. There are eight braziers scattered around the area which you must light using the torch. They are at:
66, -80, -205
91, -70, -169
104, -70, -165
43, -67, -276
73, -67, -286
104, -79, -212
63, -60.5, -318 (will have to do a lot of box stacking to get to this one and the next)
47.2, -60.8, -315
After this you must open the Ark. The ark is located in between the final two braziers (the ones that you had to stack boxes to get to) at 51, -60, -318 . Once this is lit you will be blessed by Harclave and able to defeat monsters much higher than you due to this blessing. This is important because you will now need to defeat a bunch of Heroic monsters.
Immediately after this undead will begin to spawn around the Ark of Harclave. You can kill all of these and the loot is decent. You do not need to kill them, however. Invisibility will allow you to pick and choose your opponents very easily.
After doing this you want to work your way to the a Zygomyd Spore King at -12, -66, -179 in the zone. This will require you to move around some planks back at the entrance and then jump over the ledge. One tip is to rotate the planks using the mousewheel. This will make it easier to make it across.
After killing him you will need to kill Rosch Val Gornas-100, -63, -93 , the skeleton king and retake the throne. This is also in the Trial of Harclave, in the skeleton area. You will need to move some boxes around to reach him.
After killing him you can click the throne behind him to be teleported back to the Splitpaw Den and to receive your reward.
A couple more tips. If you're a caster then take the normal level until you try it and know that you can do a harder level.
Don't fight the mobs at intersections of the tunnels because you will pick up roamer mobs also. Pull back into whatever tunnel you just cleared before you start the fight.
The ark seems to use a root effect on the mob that you have targeted and sometimes on others. If you have trouble with a group then back away and keep fighting - will reduce damage to you from melee at least for a few seconds.
There is a comprehensive summary of this quest on Clan Whitestorm's guild website in the forums > Library if you don't want to have to read through all the separate posts to get all the info. www.clanwhitestorm.com
Ok I just completed this quest and I got teleported back to the den. How can check to see if I gain favor or not. Is there anymore to this quest than what I have just done
Died 1st try on 2nd gap (fell to my death) . Definitely best to use both boards in crossing 2nd gap. Great exp, but market is saturated with this type of loot. Adepts should fetch a few gold, though.
Shammi wrote: With any new group, kill the healers first. Herbalist, sulphurous secretions, skellies named forlorn, blighted, ghastly, deathless - there may be more but these are the ones ive noted.
as far as the gnoll skellies the healers are all Nisch regarless of other titles
This quest can be done while sleeping, it is free xp and good for the taking, once you get the buff, if you take one mob at a time, you don't have to do anything, i was watching TV when i did it, fight was finised, just move to the next mob. As i said, free xp.
footy: I only know that I got down there by falling - and I didn't die. But this was after I got the ark's buff. I am a Conjurer, and not big on taking damage so I think you can survive if your at full health and already buffed when you take the plunge. I took over 4,000 points of damage and was in the red.
Bad news is, I was immediately attacked by one or two groups of blue-con mobs. Believe it or not, survived that too, though barely. But if there is a way to pick a better spot to fall, I'd try that - out of aggro if possible. I wasn't looking when I went, just fell...
Not sure there's another way down, but if anyone knows of one maybe they'll post. Have fun and good luck!
Here's one tip I did not see posted. After you open the Ark and kill the undead that spawn at the Ark, you have to jump down amist lots of mobs. If you happen to agro to many, which I have done. Run and jump back up to the Ark area so the agro will clear. You can also try to jump down on the left and start with those mobs. There are a few roaming groups that will agro and that's where you can get too many to handle. Just run back up to the Ark area. Rinse and repeat...
Xizokat Numenorian 38 Paladin, The Forsaken Unrest "Farewell, wherever you may fare"
When I look down the cliff I can see 2 teleports but I have no idea how to get down there. I tried jumping but it kills me. Anyone have any idea how to get down there.
For those who dual wield, or single for that matter, pay attention to the weapons that drop. I picked up a Lleth Val Dagger and a Rosch Val Kris, both of which I'd seen on the market - usually with a damage rating of around 18. In Harclave they had a damage rating of 45. When I left they were 18.6 . Didn't notice till I was almost done but will certainly have them out next time I go in. Dual wield with 45 rating in each hand is a trip; verrry nice indeed. A complement to the blessing i suppose. =D
Gromm Breakbone 49 Guardian Mercenaries of Darkness Toxullia
You really dont need to go back up as the pervious post states. its called TAKE it slow and take on ONE mob at a a time. THen with the heals you get along with the buffs you will be ok.I sometimes SUCK at battling(due to lack of sleep) and i havnt ied once yet following this method
One strategy for dealing with mobs in the room after u become a hero is kill all u can then run back up your box staircase jump to the area where u became a hero and they cant follow. Pwr and health up descend kill what u can run back repeat till done.
Ok tried this for the first time last night. Lit all the braziers and got my God like buff. I killed the undead guys that spawned around the arc and then jumped down and found myself being attacked by 30 or 40 mobs and even with over 10000 hp wasn't long before I was dead!
I have read that you don't need to kill the undead around the arc and then the other mobs don't spawn, is this true and does this muck up the quest? Also lots of mentions here about using invis to get to next named but as a Guardian I don't have invis so can I do this?
You can rotate planks (and anything else) by using the + and - keys on the numeric keypad if you don't have a scroll-wheel.
The boxes are easy to stack if you jump on top of the one you want to stack it on. You can still jump even when you are holding a box already.
The boxes disintegrate a little bit every time you place them, however you can build a stack without running back and forth by always stacking your 'old' boxes on top of the newest one - so long as the newest one has not been moved twice you will be able to move and climb on the whole stack (even if some of them have collapsed already).
If you build your bridge to the mushrooms using two planks, then later if you run into too much aggro it is possible to run back across it and you will be able to let the creatures reset. If you build it using the box and plank idea this will not be possible.
Make sure you have the fattest end of the planks towards you or they won't reach very far at all.
Depending on the snare amount of your invisibility it can be possible to kill only one gnoll before getting the super-powers. The bridge over the first gap reaches just far enough that an invis character can jump the rest (using warlock invis at level 22 this is true).
BEWARE: since LU12 some of the gnolls in the 'difficult' instance will see through your invisibility. The gnolls are very close together in here, so if some of your boxes or braziers are guarded by these see-invis gnolls, you will probably have to clear almost the whole front area before you get the powers.
Be careful after killing the first two groups of mushrooms, the next corridor branches and you will normally get major aggro if you don't pull the next 3 or 4 groups back down towards the ledge far enough.
The mushroom king will almost always drop a chest, depending on your level the gear in it can be very nice or just ordinary. He has a small chance of dropping a master chest (I got one out of about 35 clearances so far).
The boars on the shelf at the back are mainly a waste of time at the moment. From 35(ish) clearances I have received one box (ordinary adept 1), some swine meat and a swine tail. There does not seem to be any rare spawn, or rare loot from these two groups.
If you want to kill the boars on the shelf then place your ladder so it stops in front of the right-most set of claws and a little back from the edge. As soon as you get onto the top step (four boxes needed) you will draw aggro from one of the two groups (rather than both at the same time!) and you can jump down and fight them on the ground so they don't keep popping into walls and the ledge.
Have fun, this is my favourite solo zone so far :)
It was the scroll wheel, you were right. What a relief to get that finally. I did it twice before using the two board approach, fell and had to zone out because I couldn't get over the first gap again. Like Penstar. Heck of a tip, scrolly wheel ;-) thanks
My biggest problem seems to be moving the boxes. I have a really hard time stacking them and wasn't able to stack for the final mob. Pulled with an arrow . Had been invis so was attacked by the whole room and died of course. But wouldn't have been able to sit or click on throne anyway. any help with placing boxes?
I did the same as Roisan. I put one box right on the edge, then put the plank on top, rotating it so it pointed the right way, and was angled the way I wanted. I was able to jump onto the board, run and jump to the other side easily.
I do not recommend the two board approach. I tried this once, and while it was easy to cross, later on I fell in the pit, and had to use the cog elevator to get back up. The elevator deposits you on the first ledge. But now you have moved your board, and you cannot get back to the second ledge. :( Had to start the whole thing over.
I did this thing WAY too many times, so have a couple more strategies. If you have sneak or other invisibility, you only have to kill 2 gnolls before you get the godlike powers. You kill the first one on the first ledge, recover (I was in the red). Then make your bridge to second ledge, cross and stay by the wall. The second gnoll will come to you. After you kill him, go invisible and light all the torches, including the ones on the ledge by the ark.
After you touch the ark, you will be imbued with many powers, which come in handy to kill the undead gnolls that spawn around you. Both the skeleton master and gnoll master skills work on these, as well as on the other gnolls in the zone.
After killing the gnolls around the ark, pick your next group carefully. I had best luck by shooting an arrow at one directly below the center of the ledge, then jumping down. That avoided a couple single aggro ones on the sides.
Then work away on the groups one by one, pulling them to a cleared place. While you are in this room, you have an additional godlike power. The Ark will heal you! I was healed regularly, for up to 800 some Health at a time! It was not hard for me to stay at nearly full health, even when I accidentally pulled 2 groups of gnolls.
This healing happens anywhere in that room, so after the room is cleared, try to pull the gnolls from the next room into the healing room to fight them.
Clear every dang gnoll from that side of the ledge. Now it is mushroom time. As some have said, pull one group of mushrooms by shooting it, or probably using some sort of spell. They will figure out a way to get on your side of the ledge. Once they were there, they tend to hit a couple times and then run back. I solved this by mezzing one of them. The rest stayed around even when the mez wore off. Pull the second group of mushrooms and handle the same way.
Cross your bridge and jump to the mushroom ledge. Clear all mobs between you and the next room where the spore king is. Once you have done that, use a ranged pull to pull just the Spore King. He comes alone, and is not hard to defeat with your super powers.
Invis again and find the Skeleton King, move boxes around while invisible to climg to his ledge. With your back pressed to the back of his ledge, near the throne, attack him, and his two helpers. Touch the throne and you are done!
This quest no longer gives 9 gold, but around 10% xp and the Skeleton King dropped a chest with a couple pieces of armor in it.
As an alternative to rotating planks to get to the mushrooms, try this...
Take the boxes from the brazier area and stack them up at the ledge, building out over the chasm. Then put the plank that points in the right direction on the top box.
I could run out onto the plank and jump onto the other side.
Sixtus - the boards may be like house furniture to rotate. You use the scroll wheel on your mouse and it rotates the items... If you don't have a mouse wheel check your keybinds for rotating stuff in Options etc. Hope this will help - I haven't gotten to this quest yet you see...