EverQuest II has nine crafting classes (professions) and two secondary classes. All crafters start at level 1 as an artisan. At level 10 they must choose an archetype: Craftsman, Outfitter, or Scholar. At level 20 they must choose their final crafting class from those available to their archetype.
It is possible to change your crafting class if you hate it. See: Tradeskill Respecialization
|Tradeskill Class Tree
|furniture (including altars), strongboxes, and repair kits
|food and drink
|bows, arrows, throwing weapons, wooden shields, staves, and utility totems
|chainmail and platemail armor, metal shields
|cloth and leather armor, backpacks, thrown-weapon bags, hex dolls, and cloaks.
|potions, poisons, and fighter skill upgrades
|jewelry and scout skill upgrades
|priest and mage spell upgrades
|Tinkered contraptions, such as automated parachutes, environmental suits, summonable robotic pets, mounts, and water-breathing devices.
|Uses components created by Transmuters to make Adornments
|Breaks certain valuable equipment down into it's magical components which can then be used to create adornments. As of GU55 Transmuting is a skill everyone has, and no longer really a "Profession".
To choose your primary tradeskill professions, hail your local Crafting Trainer at levels 9 and 19.
To train in Tinkering or Adorning, ask for a trainer in your home city.